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  1. #1
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    Introducing the Final Damage

    I would recommend everyone having a brief look at this or at least adding it to their browser's favs as this might be very useful for when you will be trying to make your very own build.

    Final damage calculation

    To introduce the Final damage stat, some set bonus, items and crests, add to ''Final Damage'' So when you think about your build, don't only think about ''Physical Damage'' and ''Magical Damage'' but think about adding Final damage too!

    Yea yea, we might have the old version of it in the early version but if even if so, they should change it fast enough. Anyway not much stuff adds Final Damage at lower levels.
    Last edited by Windex; 07-16-2011 at 09:08 PM.

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    This is an interesting stat it is..

  3. #3
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    Too confusing for me to understand..


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    Wow quite an interesting stat, I'll be working on my final damage.

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    Quote Originally Posted by Margeee View Post
    Too confusing for me to understand..
    Understanding the exact maths might be a bit hard but the the way it works is pretty simple. The more Final Damage you have through gears and crests, the higher your overall damage will be against mobs and bosses. Higher levels mobs and bosses requires you to have more Final Damage or your bonus damage will decrease. As seen on the link, you can get up to 100% bonus damage if you have the corresponding Final Damage for the mobs/boss you are attacking!

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    But i thought i heard that the number of attacks in that spell affect the final damage
    Cuz more hits=more final damage times


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  7. #7
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    well yea, in the first version if u had by example 100 final damage casting a spell that hits once would do x dmg + 100 once while casting a spell with multiple hits, lets say 3 would do (x dmg + 100) + (x dmg + 100) + (x dmg + 100)

    but we will probably have the modified version of Final Damage, explained in the guide, on release or very soon after.

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    basically saying, with the first version of final damage, it added damage to each hit of your skills. the second version is only a % of attack on the whole skill instead.

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    Ah ok get it now
    I think..


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  10. #10
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    well that was pretty much summarized already in the guide.

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