Hey guys, Im bored.... once again. Here is just information on 3rd class. Sense I dont know much about the jobs. Ill update when i learn something.
So far, we know you job advance at lv45! As well as the amount of skill points used in your classes and some of the old skills max levels changes. Some Increase some Decrease. Some that decrease are like dodge skills. Like Clerics side step max level gets reduced, as well as aerial evasions max level gets reduced.
~Method Of Class Change~
The way you change class im unsure of.
~Northern Americas New Class Names~
The new class names will be marked in BOLD next to the korean server names above their skills.
Moonlord --changed to--> Marauder
Smasher --changed to--> War Mage
Majesty --changed to--> Chaos Mage
Undine --changed to--> Ice Witch
Salamanda --changed too--> Pyromancer
The other class names remain the same as the korean server.
~3rd Job Classes~
Warrior - Swordmaster - Moonlord/Gladiator
Warrior - Merc - Destroyer/BarbarianMoonlord (NA Dragon Nest name;Marauder)
- Moon Blade Dance: Junp and deal quick 5 diagonal slashes in the air. Single hit mag dmg 116.4%+202. Cd 19sec at Lv2.
- Moonlight Splinter EX: Enhanced version of moonlight splinter, with additional 30% AOE damage.
- Flash Stance: Drawing the sword quickly to launch long range attack by left-clicking.Single hit mag dmg 56%+602. Right-click to cast a heavy damage final blow and cancel the stance. CD 50sec at Lv1. Duration 7sec.
- Evasion Slash: Rotate backwards to avoid enemy and launch an attack. Can be triggered during any skill motion even if in air. Invincible while casting. Phy dmg 250%+954, CD 25sec at Lv3.
- Triple Slash EX: Enhanced version of triple slash. New attack combo by using right clicking instead of left clicking.
- Finishing Attack: Knock down your enemy and deal finishing blow. Phy dmg 350.2%+2584. CD 35sec at Lv1. If target's hp is below 40%, increase the skill dmg by 2% for each 1% of hp left.
- Breaking Point: Chance to break enemy superarmor and deal critical hits. 15% chance, cd 7sec.
- Flying Swing EX: Enhanced flying swing, deal additional aftershock damage.
- Maelstorm Howl: Suck the enemy around him towards himself and howl to deal heavy damage. While sucking, phy and mag damage received is reduced by 70%. Phy dmg 494.8%+2638. CD 45sec at Lv1. The suction damage ignores target's invincibility, guardian shield etc.
- Heat Combo: 12% Chance at lvl2 to inflict additional phy. damage equal to your attack status. CD 7sec.
- Stomp EX: Enhanced version of Stomp, with improved AOE. The 2nd wave of stomp EX deal 30% additional damage and also induce slow effect.
- Bone Crash: Leap into the air and deal phy dmg 395.6%+1740 at lv1, cd 35sec. Induce "bone break" effect which deals additional 239 damage per hit for 10sec. Damage increase applies even if the target is hit by your party member. Direction can be controlled in air too.
Archer - Acrobat - Tempest/WindWalker
Archer - Bowmaster - Sniper/ArtilleryTempest
- Evasion: Passive skill. 21.5% chance to evade an attack at skill lvl 2. After evasion, certain skill can be chained into it: Spirit Flame, Spinning Top and Spiral kick.
- Kick & Shot EX: improved superarmor, moving distance and aoe of kick & shot.
- Hurricane Dance: Powerful kicking combo. Invincible while casting. Can't be cast without a target. Silence the target. Ignore Shield Block and Invincibility (including avatar, stance of faith and evasion stance) . Phy Dmg 792%+2338, CD 37sec at skill lv1.
- Show Time: A buff that reduce all passive/action skill cooldown by 90%. CD 56sec, duration 10sec at lv2.
- Spiral Kick EX: Enhanced spiral kick. Left clicking activates Spirit Flame, right clicking kicks the enemy higher up into the air for further combo. Inc 30% damage.
- Rising Storm: pull and spin enemy around high up in the air. Phy dmg 664%+2390 at lv1. CD 45sec. AOE 2.5m, High superarmor while casting.
- Critical Break: Passive. 13% Chance to deal additional 20% damage for critical hits at lv2. CD 1sec.
- Charge Shot EX: Improved the damage of charge shot. AOE increase by 30% and damage increased by 30%.
- Ambush Point: Summon a flower which attracts enemy for 8sec and explodes, dealing phy damage 327%+3536 after 15 sec. CD 45sec.
- Magical Breeze: Increase magic damage by 32% and convert all damage inflicted to magical damage. Duration 10sec, CD 40sec.
- Extension Shot EX: Strengthen extension shot, with additional 30% explosive damage.
- Detonating Arrow: Deal additional AOE damage 3 seconds after the target is hit. Mag dmg 563%+1284, cd 38sec at lv1.
Sorceress - Mystic(Forcemaster) - Smasher/Majesty
Sorceress - Elemental Lord - Elestra/SaleanaSmasher(NA Dragon Nest Name; War Mage)
Arcane: Increases mana cost of skills by 2x, to greatly increase her magic attack by 110% for 10.5 seconds.
Laser Cutter: Summon laser from the sky.
Linear Ray EX: Improves linear ray damage by 100%. Can be charged. Shooting direction can be changed when charging.
Majesty(NA name; Chaos Mage)
- Steal Magic: steal buff from target and apply the buff on yourself if the buff is not affected by weapon used. duration 24sec, cd 25sec at lvl1.
- Gravity Ball EX: improved the aoe of gravity ball, enable triple explosion. Damage increased by 60%.
- Switch Gravity: send enemy around herself to the air and drop down to deal damage. Mag dmg 692%+4490 at skill lvl 1. CD 42 sec. High superarmor while casting.
Undine (NA name; Ice Witch)
- Ice Barrier: Summon an ice barrier to protect yourself (receive no damage) . The maximum damage absorb is 135% (PVE) or 94% (PVP) of the caster magic attack at lv2. When the durability of the ice barrier hits 0 or after 15sec has passed, it will explode and freeze the surrounding targets for 2.5sec. CD 60sec.
- Ice Sword EX: Improved version of ice sword. Very large AOE.
- Ice Spear: Summon an ice ball that shoots ice spears to deal mag damage 426%+ 5616 in all directions at skill lv1. CD 49sec.
Salamanda (NA Name; Pyromancer)
- Burning Hand: 18% Chance for Fire skill to deal 20% additional damage to target. CD 3.5sec at lv2.
- Fire Ball EX: At 2~3 charging level, left click to shoot an improved fireballs. Right click and shoot 3 fireballs into a frontal fan-shaped manner.
- Rolling Lava: Summon a lava ball and roll to the front, dealing damage 1024%+8906 at lv1. CD 47sec. ( Rolling speed and casting speed improved after various changes to this skill in Test Server)
Cleric - Priest - Inquisitor/Saint
Cleric - Paladin - Crusader/Gaurdian* Inquisitor
- Shock Transition: Passive skill. When dealing light-attribute damage to shocked target, there is a 33% chance to inflict shock status that last for 5sec to surrounding 5M of enemies and causes additional mag damage 41% at skill lv2.
- Lighting Arrow EX: Increase 50% damage, shock chance and AOE.
- Consecration: Lower 10% light resist of surrounding enemy and deal mag damage 458.4%+3522 at skill lv1. CD 35sec. Large AOE, deal continuous damage (similar to time acceleration). However, the superarmor while casting this skill is extremely low. (damage increase by 50% after test server update 2)
- Holy Shield: A buff that enable party member to auto-heal hp when being hit. Healing amount is 30% of the magic attack of user at lv2. duration 17sec, cd 45sec.
- Relic of Lighting EX: Induce 25% additional damage round the relic. 2s per tick. 2m radius.
- Relic of Shock: Cause relics within 5M to deal lighting damage 250.8%+1496 per relic at skill lv1 to surrounding enemy. cd 60sec. This is not a new relic or stick. It is more like "ignition" skill on relic. Very low superarmor while casting.
Information will be updated upon learning new information...Crusader
- Justice Power: In a certain duration, phy attack is increased by 22% int while mag attack is increased by %22 str at Skill Lv2. Duration 25 sec, CD 30sec.
- Holy Cross EX: increase 50% damage of holy cross.
- Hammer of Jugdement: Throwing hammer in front to deal damage. Phy dmg 180.6%+1472, Mag dmg 180.6%+ 1262 CD 15sec at skill lv 1. Light elemental attribute
- Guadian Force: Consume 3 "defence tokens" collected to activate. Phy damage 330.4%+1094 to surrouding target and give party members a protection barrier that will absorb damage up to 16410 damage. Maximum duration of the barrier is 15sec. CD is 45sec.
- Auto Block EX: When attack is blocked successfully, a "defence token" will be gathered. Each "defence token" increase 2% str and 2% int up to the maximum of 10 tokens.
- Justice Crash: Jump and smash down to deal phy dmg 472%+1906 at skill lv 1. CD is 33sec. Invincible while casting. Can be activated in air by pressing spacebar. 100% chance to faint target but will not deal critical damage.