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Thread: Priest Build

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    Priest Build

    Anyone have a good link to a well rounded priest skill build? For both pvp and pve? I dont know - anything- about skills on dn.

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    And i would belive this would be considerd ask the pro's as the class section is for discussion not for questions and builds



    Full Support




    Skills:

    In this section I'll explain why I chose those skills! As you may all know, CN max level cap is at 32(yet)!! so this guide is for those playing CN Dragon Nest :P no harsh feelings to everyone else~ To make it simple I will divide the skills into two categories: Supportive and Offensive

    The reason why I also added offensive skills is because for the most part you will be stuck in dungeons most of the time and really "Heals" don't make much of a difference until at least lv 22+, instances are ran quite quickly and most of the healing is usually taken care of by food drops or is unecessary as long as you are doing something safe, not like soloing ABYSS or something like that, but even then, heals wont make as much of a difference until you get your polls >=D

    First I'll introduce the Supportive Skill:
    I. Supportive Skills

    a. Heal(C) -lv10- AOE HEAL, Recovers 3.0/3.6/4.2/4.8/5.6% of HP instantly and 1.0/1.2/1.4/1.6/1.8% of HP per second for 11 seconds. AOE of 2m radius, its AOE radius is neither big or small, its just enough xD.
    Leave at 4 or 3 depending on your style. CD is 45 seconds.

    b. Protection Shell (P) -lv18- AOE BUFF, Physical Defense Buff, lv1 gives you 10% + 30 physical defense boost.
    It is pretty useful in dungeons with a duration of 1 minute while the cool down is only 10 seconds, it can always be recasted. AOE is bigger than heal, although I'm not sure exactly how big the AOE is, I'd assume about 4m(?)
    4 or leave at 3, for various styles.

    c. Striking (P) -lv27- AOE BUFF, this buff is much more popular, increases physical damage AND magical damage by a percentage.
    Leave at 3 for Supportive purposes ^_^.

    d. Relic of Heal (P) -lv24- Ah finally what Priests are known for! their mighty poles! This one lasts 15seconds heals 2.5% every 2 seconds for 15 seconds at level 1.
    As you increase skill level the healing % goes up but everything stays same.
    Cool down is 60seconds slightly longer than heal.

    e. Relic of Cure (p) -lv32- Our most sacred poll yet! or at least that's what the skill tree tells us :O.
    This can fall on the offensive skill side, BUT it does cure us, it relives of one status effect while sending light damage to monsters around you! The exact details on the damage amount seems to be quite ambiguous but hey, its another poll!! must max! well that being said, the most we can get for this is lv1 since its a lv 32 skill XD.

    II. Offensive Skills

    Really. choosing the offensive skill tree could seem a bit "hybrid" but its really not, there isnt much more SP to spend on with the level cap at 32(yet), and instead of investing into chain lighting, why not invest into the cooler skills, I mean we already got the polls B-D.

    a. Holy Bolt (C) -lv8- It sends a yellow bolt that eventually expends on impact to do an AOE Damage/Bind on the enemies. The bind time is known to increase just slightly with skill level but its assumed around 1.6 seconds. Very useful for combining with Holy Cross our offensive skill. Oh and the damage isnt bad as well. Take it to lv 4 to unlock Grand Cross.

    b. Change Bolt (c) -lv3- We need this skill at lv 3 to move on to our priest skills. Well with that being said, the skill itself isnt all that bad.
    To get the most damage out of it though is to use it directly above or below an enemy so they get hit by ALL the bolts whether they may be knocked on the floor or flying over you.

    c. Grand Cross (P) - lv21- Its more like a Grand X, but anyways this is a very powerful offensive skill, its VERY useful in dungeons, it basically acts likea moving wall, so while pushing enemies with it, it is also attacking the hell out of them, you'll just see massive combos if used right.

    A tip on how to be a awesome GCer (Grand Crosser):
    If there's a monster and is right next to a wall, shoot your GC towards the monster following the wall but just SLIGHTLY turned towards the wall so the monster won't get pushed out of it. Got it? cool. Also its useful to use Holy Bolt to bind them, and then use GC, altough it might be slightly confusing at first, after awhile you'll get used to it. Surprisingly the CD is only 28 seconds, quite short for such a good skill. Oh and also, I might add that using GC is quite weird in the beginning because I don't know if you guys noticed it but there's like this cross on the middle of the screen sorta like an FTS game? well you gotta sorta aim that towards the enemy and parallel to the ground when aiming ur GC or else your GC will get eaten by the ground >=O.

    d. Holy Bust (P) -lv32- Our offensive streak doesnt end YET, we have yet another awesome skill. This is a really big AOE skill, its just blows up everthing in a circular radius around you with unholy damage @.@ yay~ but the cooldown is 60 seconds, but hey at least its insta cast.

    Okay~ that's bascially the core of what my Exotic Pole-dancing Full Support Priest has considered for its skill build. The above skill tree that I added is incomplete, as you can tell there are about 50 more SP you can invest and it isnt the exact replica of my skill build but it has the core ideas, so the rest is up you

    Thanks for reading!


    Note: (P) indicates the skills are from priest skill tree and (c) indicates the skills are from Cleric skill tree.Special thanks to some Korean friends who helped me with some skill details.

    ---------- Post added at 12:35 AM ---------- Previous post was at 12:34 AM ----------

    LightStyle Priest




    Charge Volt

    Lighting to 4 directions, very effect skills. Whatever the way you choose, Lv3 is necessary.

    Holy Bolt
    It can fix the enemy, then you can use Grand Cross.

    Lightning Volt
    Low damage, high combos.

    Magical Staff Mastery
    Enhance the magical power.

    Chain Lightning
    There is high chance to electrocute the enemy accompanying with chain effects. It means that the electrocute effects are infected.

    Grand Cross
    The first strongest skills priest can learn in low level. Cooperating with Holy Bolt, monsters will be crying.

    Holy Bust
    Your position is important.

    Relic of Lightning
    Let you combo easy and it can attract the attention of monsters.

    Electric Detonation and Heaven's Judgment, I didn't get chance to use them. They sound good, but the truly effects are still behind the mist.

    Heal
    In high level dungeon, there is few healing items for players, priests' healing skill is the savior now.

    First Aid
    SP is not enough, so I only add it to Lv1.
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  3. #3
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    To be honest, the way they describe it to me i dont get... and it seems like i wont enjoy them? Like the light one doesnt mention anything about the relic of healing? and what levels im suppost to do? and im also not really looking for full support? I dont know if im really excited about those builds.

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    Well first off priests are meant to be a SUPPORT class, though im sure they're can be some slight dmg guides ultimately your going to be supporting the party, also these builds are for people who understand there class, to understand your class yull need to play it of course. and im sure light is the dps build, so i wouldn't assume it would have it. and if they do, if you look at the support it tells you abt relic of heal. these are GUIDES there not here to give you every little bit of info to make your self perfect there here to help you make a build thats right for you AFTER you do it your self. if your haveing trouble with these guides go make your own. or pick up some info on a wiki, guides arent gonna explain skills there not useing.

    as to what lvls yur sepposed to do if you look next to the skill it says the lvl it has. also both these builds have Extra SP to allocate where you WANT its not like thats the end. its allowing you to finish how you want to.


    so yea.. if you dont wann support and you wanna moan abt a priests crappy dmg. then go paladin. :| because if you havent allready looked at the other preistvpally threads there not based for dmg especially for pvp, there meant to support them.
    Last edited by Felix; 06-21-2011 at 12:01 AM.
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    Im sure the priest dont do incredible crappy damage. I dont know much about classes indepth but im sure the support role in Dragon nest is a bit different in other MMOs. I hear alot that priests and paladins are pritty good solo-ers in general because they can heal. I appreciate your help! I seen those guides before... those are the pritty popular ones.



    Here! I made one~

    Rate it xD

    http://db.mmosite.com/dn/t3_skill/priest.php?J8hQhHBOTSvacdVXrP9WZ|149$250
    Last edited by Arec; 06-21-2011 at 12:33 AM.

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    Quote Originally Posted by Arec View Post
    Im sure the priest dont do incredible crappy damage. I dont know much about classes indepth but im sure the support role in Dragon nest is a bit different in other MMOs. I hear alot that priests and paladins are pritty good solo-ers in general because they can heal. I appreciate your help! I seen those guides before... those are the pritty popular ones.



    Here! I made one~

    Rate it xD

    http://db.mmosite.com/dn/t3_skill/priest.php?J8hQhHBOTSvacdVXrP9WZ|149$250
    First off, the build Felix put up is completely outdated and should be ignored. Many of the skills the guide cites have been altered in a number of different ways and the builds have reflected this change.

    From what I can see from your build you want a more offensive oriented priest, that's absolutely fine and it's a style of priest that I myself am looking towards. It's a build that's going to end in you advancing into an Inquisitor (3rd job priest) when all is said and done.

    The build you put up specifically has some issues that I think I may be able to help with.

    Cleric Side :
    1. Forget about toughness, really it's not worth the SP in any way.
    2. Bring Holy Bolt Down to 5, reason being its usefulness really diminishes once you get the other priest skills. It's at 5 as a pre-req. for Priest skills. Leave it at that level.

    I personally wouldn't put Aerial Evasion at more than 1 but that's my own preference.

    So what to do with the extra SP on the Cleric Side?
    1. Pump up Charge Volt, it's a skill that you often use as a Priest
    2. Potentially put up your MP Recover/Max MP/Max HP skills. Also Block.

    Priest Side :

    The main issue here is your neglecting the VERY useful Priest buffs that he has available.

    1. Take out points from Lightning Volt, leave it at level 1. It's not a skill that gets a huge upgrade from level to level.
    2. Take out extra point from Chain Lightning.

    3. Bring up Striking to level 3, it buffs physical and magical damage by a fairly significant amount for the entire party. You and everyone else benefits from having this skill.
    4. I would then put the rest of the SP into Bless of Light.

    At the end your build would look like ...

    http://db.mmosite.com/dn/t3_skill/priest.php?JyA-OwkQnvzd3DFsK_N6Z|149$250

    If you want a little more wiggle room I'd think about removing First Aid. You could then put a couple more points into Charge Volt, Healing, or whatever you want.

    http://db.mmosite.com/dn/t3_skill/priest.php?r5SiQUgo34Tn4T_KNBN1s|156$242

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    Quote Originally Posted by DiscoShark View Post
    First off, the build Felix put up is completely outdated and should be ignored. Many of the skills the guide cites have been altered in a number of different ways and the builds have reflected this change.

    From what I can see from your build you want a more offensive oriented priest, that's absolutely fine and it's a style of priest that I myself am looking towards. It's a build that's going to end in you advancing into an Inquisitor (3rd job priest) when all is said and done.

    The build you put up specifically has some issues that I think I may be able to help with.

    Cleric Side :
    1. Forget about toughness, really it's not worth the SP in any way.
    2. Bring Holy Bolt Down to 5, reason being its usefulness really diminishes once you get the other priest skills. It's at 5 as a pre-req. for Priest skills. Leave it at that level.

    I personally wouldn't put Aerial Evasion at more than 1 but that's my own preference.

    So what to do with the extra SP on the Cleric Side?
    1. Pump up Charge Volt, it's a skill that you often use as a Priest
    2. Potentially put up your MP Recover/Max MP/Max HP skills. Also Block.

    Priest Side :

    The main issue here is your neglecting the VERY useful Priest buffs that he has available.

    1. Take out points from Lightning Volt, leave it at level 1. It's not a skill that gets a huge upgrade from level to level.
    2. Take out extra point from Chain Lightning.

    3. Bring up Striking to level 3, it buffs physical and magical damage by a fairly significant amount for the entire party. You and everyone else benefits from having this skill.
    4. I would then put the rest of the SP into Bless of Light.

    At the end your build would look like ...

    http://db.mmosite.com/dn/t3_skill/priest.php?JyA-OwkQnvzd3DFsK_N6Z|149$250

    If you want a little more wiggle room I'd think about removing First Aid. You could then put a couple more points into Charge Volt, Healing, or whatever you want.

    http://db.mmosite.com/dn/t3_skill/priest.php?r5SiQUgo34Tn4T_KNBN1s|156$242
    doesnt lightning volt get a buff up at inquisitor?

    Ohyea, the reason why i got toughness is because i kinda felt like it would be more beneficial then HP in pvp. Having a 17% damage reduction vs a 5% hp buff could be equal i guess?
    Last edited by Arec; 06-21-2011 at 02:04 AM.

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    first of all i gotta say, dont dismiss felix's builds. everyone has an opinion and should be considered.

    second heres the build i wanna use:
    http://db.mmosite.com/dn/t3_skill/priest.php?JyA-OwkQnvzdeOVw5nmAt|148$250

    although i'm not sure if heavens judgement is better than relic of miracle for damage output :/

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    Quote Originally Posted by LastExile View Post
    first of all i gotta say, dont dismiss felix's builds. everyone has an opinion and should be considered.

    second heres the build i wanna use:
    http://db.mmosite.com/dn/t3_skill/priest.php?JyA-OwkQnvzdeOVw5nmAt|148$250

    although i'm not sure if heavens judgement is better than relic of miracle for damage output :/
    heavens judgement does 1.7k % and miracle does 1.5k as well buffs up your party mate. If they sell skill resets ingame ima probably waste some bucks giving each a shot out xD

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    yea im curious to see which would be the better of the two. especially against bosses like cerberus. i wanna make a priest but damn guardian so OP

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